Xcode simulators eating 20-40 GB? The complete reclaim map (2026)

Xcode is the largest single disk consumer most Mac users ever install — and its appetite hides in four separate places, none of them shown in Storage settings. A working iOS developer routinely carries 20-60 GB of reclaimable weight.

The four hiding places

WhatPathTypical size
Simulator runtimes & devices~/Library/Developer/CoreSimulator8-40 GB
DerivedData (per-project builds)~/Library/Developer/Xcode/DerivedData2-20 GB
Archives (every App Store upload)~/Library/Developer/Xcode/Archives1-15 GB
iOS device support files~/Library/Developer/Xcode/iOS DeviceSupport2-10 GB

Safe cleanup commands

# delete simulators no device needs
xcrun simctl delete unavailable

# list then wipe DerivedData (Xcode rebuilds it on demand)
du -sh ~/Library/Developer/Xcode/DerivedData/* 2>/dev/null
rm -rf ~/Library/Developer/Xcode/DerivedData/*

# archives: keep the latest per app, delete the rest manually
open ~/Library/Developer/Xcode/Archives

DerivedData deletion is always safe — next build just recompiles (slower once). Simulator deletion is safe for runtimes your projects do not target. Archives are your uploaded-build history: keep at least the last shipped version for symbolication.

Stop it growing back fast

In Xcode → Settings → Locations, DerivedData path can move to an external drive; simulators can be pruned per project with xcrun simctl delete. A monthly 60-second sweep keeps the total flat. If you would rather automate the sweep, MacCleaner PRO covers Xcode leftovers alongside the usual caches.

Context

Xcode is the biggest but not the only hidden eater — see System Data explained, the Homebrew cleanup, and for a quick total the disk waste estimator.